| Duration | 1 Year |
| Price | £2490 |
| Tutors | Dr Osei Adjei PhD and Dr Ali Mansour PhD, MCT |
| Starting Dates |
14th January 2008 (Full-time) 14th April 2008 (Full-time) |
Westminster College in conjunction with Chiltern Research is offering a 12 months training programme in Computer Games.
The games industry is the fastest growing segment of the entertainment market. Its ever increasing annual revenues have stimulated profound interest in the study of techniques applied to implement such games. This course provides students with logical sequences of topics, in a simplistic manner that is required in developing computer games.
Students are expected to engage in a total of 28 practical sessions to cover whole course. Practical session sheets contain information designed to enhance concepts developed in lectures.
| Lectures/Tutorials: | 9 hours per week for 12 weeks |
| Practical work: | 6 hours per week for 12 weeks |
| Directed Study: | 3 hours per week for 12 weeks |
| Assessment: | 2 hours per week for 12 weeks |
| Private Study: | 4 hours per week for 12 weeks |
Assessment 1 (15%): This is an assignment to solve a problem using concepts studied in semester 1.
Assessment 2 (15%): This is also designed to solve a problem using concepts studied in semester 2.
Assessment 3 (50%): This assessment is a closed-book written examination at the end of semester 3.
Assessment 4 (20%): Project and Oral Examination
• Watt,Allan (2000) 3D ComputerGraphics, AddisonWesley, London. • Woo M et al., (2001) OpenGLProgramming Guide, AddisonWesley,London. • Hill F (2001) Computer Graphics Using OpenGL, Prentice Hall, London. • Watt Allanet al., (1998) The Computer Image, AddisonWesley,London. • Negnevitsky M. (2002) Artificial Intelligence: A Guideto Intelligent Systems, AddisonWesley, London. • Luger G F et al., (1997) Artificial Intelligence: Structures andStrategies for Complex Problem Solving, AddisonWesley, London. • Slater M et al., (2002) Computer Graphics andVirtual Environments,AddisonWesley, London.